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- on mouseDown
- repeat while stillDown()
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to 36
- else
- set the castNum of sprite clickOn() to 35
- end if
- updateStage()
- end repeat
- set the castNum of sprite clickOn() to 35
- updateStage()
- end
-
- on mouseUp
- global mkname, dname
- set dname to "MONTHW"
- set mkname to "M10"
- go(1, "PANICW")
- end
-